// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
[
{"name":"YEP_CoreEngine","status":true,"description":"v1.05 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.","parameters":{"---Screen---":"","Screen Width":"816","Screen Height":"624","Scale Battlebacks":"true","Scale Title":"true","Scale Game Over":"true","Open Console":"false","Reposition Battlers":"true","---Gold---":"","Gold Max":"99999999","Gold Font Size":"20","Gold Icon":"49","Gold Overlap":"A lotta","---Items---":"","Default Max":"99","Quantity Text Size":"20","---Stats---":"","Max Level":"99","Actor MaxHP":"9999","Actor MaxMP":"9999","Actor Parameter":"999","Enemy MaxHP":"999999","Enemy MaxMP":"9999","Enemy Parameter":"999","---Battle---":"","Animation Rate":"4","Flash Target":"false","---Font---":"","Chinese Font":"SimHei, Heiti TC, sans-serif","Korean Font":"Dotum, AppleGothic, sans-serif","Default Font":"GameFont, Verdana, Arial, Courier New","Font Size":"28","Text Align":"left","---Windows---":"","Digit Grouping":"true","Line Height":"36","Icon Width":"32","Icon Height":"32","Face Width":"144","Face Height":"144","Window Padding":"18","Text Padding":"6","Window Opacity":"192","Gauge Outline":"true","Gauge Height":"18","Menu TP Bar":"true","---Window Colors---":"","Color: Normal":"0","Color: System":"16","Color: Crisis":"17","Color: Death":"18","Color: Gauge Back":"19","Color: HP Gauge 1":"20","Color: HP Gauge 2":"21","Color: MP Gauge 1":"22","Color: MP Gauge 2":"23","Color: MP Cost":"23","Color: Power Up":"24","Color: Power Down":"25","Color: TP Gauge 1":"28","Color: TP Gauge 2":"29","Color: TP Cost Color":"29"}},
{"name":"YEP_MessageCore","status":true,"description":"v1.03a Adds more features to the Message Window to customized\nthe way your messages appear and functions.","parameters":{"---General---":"","Default Rows":"4","Default Width":"Graphics.boxWidth","Face Indent":"Window_Base._faceWidth + 24","Fast Forward":"Input.isPressed('pagedown')","Word Wrapping":"false","Description Wrap":"false","---Font---":"","Font Name":"GameFont","Font Size":"28","Font Size Change":"12","Font Changed Max":"96","Font Changed Min":"12","---Name Box---":"","Name Box Buffer X":"-28","Name Box Buffer Y":"0","Name Box Padding":"this.standardPadding() * 4","Name Box Color":"0","Name Box Clear":"false","Name Box Added Text":"\\c[6]"}},
{"name":"YEP_BattleEngineCore","status":true,"description":"v1.12 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.","parameters":{"---General---":"","Action Speed":"agi","Default System":"atb","---Escape---":"","Escape Ratio":"0.5 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.1","---Animation---":"","Animation Base Delay":"0","Animation Next Delay":"0","Certain Hit Animation":"0","Physical Animation":"0","Magical Animation":"0","Enemy Attack Animation":"0","Reflect Animation":"0","Motion Waiting":"false","---Frontview---":"","Front Position X":"Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index","Front Position Y":"Graphics.boxHeight - 180","Front Actor Sprite":"false","Front Sprite Priority":"1","---Sideview---":"","Home Position X":"Graphics.boxWidth - 216 + index * 32","Home Position Y":"Graphics.boxHeight - 344 + index * 48","Side Sprite Priority":"1","---Sprites---":"","Default X Anchor":"0.5","Default Y Anchor":"1.0","Step Distance":"48","Flinch Distance":"12","Show Shadows":"true","---Damage Popups---":"","Popup Duration":"128","Newest Popup Bottom":"true","Popup Overlap Rate":"0.9","Critical Popup":"255, 0, 0, 160","Critical Duration":"60","---Tick-Settings---":"","Timed States":"true","Timed Buffs":"true","Turn Time":"100","---Window Settings---":"","Lower Windows":"true","Window Rows":"4","Command Window Rows":"4","Command Alignment":"center","Start Actor Command":"true","---Selection Help---":"","Select Help Window":"true","User Help Text":"User","Ally Help Text":"Ally","Allies Help Text":"Allies","Enemy Help Text":"Enemy","Enemies Help Text":"Enemies","All Help Text":"All %1","Random Help Text":"%2 Random %1","---Enemy Select---":"","Visual Enemy Select":"true","Show Enemy Name":"true","Enemy Font Size":"20","Enemy Auto Select":"this.furthestRight()","---Actor Select---":"","Visual Actor Select":"true","---Battle Log---":"","Show Emerge Text":"false","Show Pre-Emptive Text":"true","Show Surprise Text":"true","Optimize Speed":"true","Show Action Text":"false","Show State Text":"false","Show Buff Text":"false","Show Counter Text":"true","Show Reflect Text":"true","Show Substitute Text":"true","Show Fail Text":"false","Show Critical Text":"false","Show Miss Text":"false","Show Evasion Text":"false","Show HP Text":"false","Show MP Text":"false","Show TP Text":"false"}},
{"name":"YEP_X_BattleSysATB","status":true,"description":"v1.01 (Requires YEP_BattleEngineCore.js) Add ATB (Active\nTurn Battle) into your game using this plugin!","parameters":{"---ATB Settings---":"","Initial Speed":"0","Full Gauge":"Math.max(500, BattleManager.highestBaseAgi() * 100)","Charge Gauge":"Math.max(1, BattleManager.highestBaseAgi() * 1)","---Escape---":"","Escape Ratio":"0.125 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.025","---Turn---":"","Full Turn":"Math.min(200, BattleManager.lowestBaseAgi() * 8)","Turn Structure":"false","---Rubberband---":"","Enable Rubberband":"true","Minimum Speed":"0.5 * BattleManager.highestBaseAgi()","Maximum Speed":"1.5 * BattleManager.highestBaseAgi()","---Sound---":"","Ready Sound":"Decision1","Ready Volume":"90","Ready Pitch":"120","Ready Pan":"0","---Options---":"","ATB Speed Text":"ATB Speed","Default ATB Speed":"10","---Windows---":"","Lock Status Window":"true","Gauge Style":"2","Gauge Text":"Turn","Gauge Text Align":"center","ATB Gauge Color 1":"13","ATB Gauge Color 2":"5","Slow Gauge Color 1":"12","Slow Gauge Color 2":"4","Fast Gauge Color 1":"26","Fast Gauge Color 2":"27","Stop Gauge Color 1":"7","Stop Gauge Color 2":"8","Full Gauge Color 1":"14","Full Gauge Color 2":"6","Charge Gauge Color 1":"2","Charge Gauge Color 2":"10"}},
{"name":"YEP_BattleAICore","status":true,"description":"v1.00 This plugin allows you to structure battle A.I.\npatterns with more control.","parameters":{"Dynamic Actions":"true","Element Testing":"true","Default AI Level":"100"}},
{"name":"YEP_Taunt","status":true,"description":"v1.00 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.","parameters":{}},
{"name":"YEP_VictoryAftermath","status":true,"description":"v1.02 Display an informative window after a battle is over\ninstead of message box text stating what the party earned.","parameters":{"---General---":"","Victory Order":"exp custom drops","---BGM---":"","Victory BGM":"Ship3","BGM Volume":"90","BGM Pitch":"100","BGM Pan":"0","---Battle Results---":"","Cheer Wait":"90","Battle Results Text":"Battle Results","Battle Drops Text":"Battle Spoils","---EXP Window---":"","Level Up Text":"LEVEL UP!","Max Level Text":"MAX LEVEL","Gained EXP Text":"Gained EXP","Gained EXP Format":"+%1","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","Level Gauge Color 1":"14","Level Gauge Color 2":"6","Gauge Ticks":"15","Tick SE":"Absorb2","Tick Volume":"90","Tick Pitch":"150","Tick Pan":"0"}},
{"name":"JKL_PersistentData","status":true,"description":"Jackkel's Persistent Data Plugin (v5) *","parameters":{"Persistent Switches":"41-60","Save Switches when Set":"true","Persistent Variables":"61-80","Save Variables when Set":"true"}},
{"name":"YEP_ItemCore","status":true,"description":"v1.08 Changes the way Items are handled for your game\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"0","Max Weapons":"100","Max Armors":"100","Starting ID":"3000","Random Variance":"0","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"true","List Equipped Items":"true","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"Use %1","Carry Format":"%1/%2"}},
{"name":"YEP_X_ItemUpgradeSlots","status":true,"description":"v1.02 (Requires YEP_ItemCore.js) Allows independent items to\nbe upgradeable and gain better stats.","parameters":{"Default Slots":"1","Slot Variance":"1","Upgrade Command":"Upgrade %1","Show Only":"true","Slots Available":"Slots Available","Show Slot Upgrades":"true","Slot Upgrade Format":"\\}Slot%1: %2\\{","Default Sound":"Heal2"}},
{"name":"YEP_SkillCore","status":true,"description":"v1.03 Skills are now given more functions and the ability to\r\nrequire different types of costs.","parameters":{"---General---":"","Cost Padding":"4","Command Alignment":"center","Window Columns":"2","---HP Costs---":"","HP Format":"%1%2","HP Font Size":"20","HP Text Color":"18","HP Icon":"0","---MP Costs---":"","MP Format":"%1%2","MP Font Size":"20","MP Text Color":"23","MP Icon":"0","---TP Costs---":"","TP Format":"%1%2","TP Font Size":"20","TP Text Color":"29","TP Icon":"0"}},
{"name":"YEP_X_SkillCooldowns","status":true,"description":"v1.04 (Requires YEP_SkillCore.js) Cooldowns can be applied\nto skills to prevent them from being used continuously.","parameters":{"---Cooldown---":"","Cooldown Format":"%1 Cooldown","Cooldown Font Size":"20","Cooldown Text Color":"6","Cooldown Icon":"31","Cooldown After Battle":"-10","Cooldown Steps":"5","Cooldown Bypass":"1 2 3 4 5 6 7","---Warmup---":"","Warmup Format":"%1WU","Warmup Font Size":"20","Warmup Text Color":"4","Warmup Icon":"75","---Battle Core---":"","Time Based":"true","Turn Time":"100"}},
{"name":"YEP_EquipCore","status":true,"description":"v1.04a Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.","parameters":{"---General---":"","Text Align":"center","Finish Command":"Finish","Remove Text":"Remove","Remove Icon":"0","Empty Text":"<Empty>","Empty Icon":"0","---Rules---":"","Non-Removable Types":"1","Non-Optimized Types":"5"}},
{"name":"YEP_AutoPassiveStates","status":true,"description":"v1.02 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.","parameters":{}},
{"name":"HIME_PreTitleEvents","status":true,"description":"Build your own sequence of events that should occur before\r\nthe title screen begins","parameters":{"Pre-Title Map ID":"22","Use As Title":"false\r"}},
{"name":"TerraxLighting","status":true,"description":"v1.2.7 Creates an extra layer that darkens a map and adds lightsources!","parameters":{"Player radius":"100","Reset Lights":"No","Save DaynightHours":"0","Save DaynightMinutes":"0","Save DaynightSeconds":"0","Flashlight offset":"0","Screensize X":"866","Screensize Y":"630","Kill Switch":"No"}},
{"name":"Kaus_Ultimate_Overlay","status":true,"description":"v1.11 Adds Overlay Images on the Map. (Ground,Parallax,Shadow,Light,Fog)","parameters":{"-F I L E  N A M E S-":"","Organized Folders":"false","Parallax Filename":"par","Ground Filename":"ground","Light Filename":"light","Shadow Filename":"shadow","-S E T T I N G S-":"","Light Opacity":"185","Quick Start":"true","Bush Region ID":"7","Bind Pictures":"false","Terrax Lighting":"true","-S W I T C H E S-":"","Fog Switch ID":"27","Light Switch ID":"28","Parallax Switch ID":"29","Shadow Switch ID":"30"}},
{"name":"Kath_GameOver","status":true,"description":"Change what happens when the party dies or Game Over is called.","parameters":{"Party Death Common Event ID":"22","Show Game Over Scene":"true","Reload Last Save":"false","After Game Over Common Event ID":""}}
];
